var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(9300794, 1, -491, -16, 100);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, true);
            cm.inGameDirectionEvent_AskAnswerTime(500);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.sendNormalTalk("……这次也不是玩具城呢。但是…… 也不是时间碎片所创造的空间。", 41, 2400006, false, true)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk("说是玩具城的时间塔下面聚集了破碎的时间碎片，对吧。这里不会就是那时间之塔下面吧？从四处的时间碎片来看。", 41, 2400005, true, true)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("#face7#……阿尔法。那边有敌人。", 41, 2400006, true, true)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk("天哪…… 先干掉他们吧！", 41, 2400005, true, true)
                        } else {
                            if (status === a++) {
                                cm.inGameDirectionEvent_AskAnswerTime(500)
                            } else {
                                if (status === a++) {
                                    cm.setInGameDirectionMode(false, true, false);
                                    cm.dispose()
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};